Times tables
Pick a table. Each one comes with its patterns and a drill that keeps returning to the facts you got wrong.
- 1× 1 to 12
- 2× 1 to 12
- 3× 1 to 12
- 4× 1 to 12
- 5× 1 to 12
- 6× 1 to 12
- 7× 1 to 12
- 8× 1 to 12
- 9× 1 to 12
- 10× 1 to 12
- 11× 1 to 12
- 12× 1 to 12
Questions
In what order should the tables be learned?
England’s national curriculum is a common model: 2, 5 and 10 in Year 2, then 3, 4 and 8 in Year 3, and the rest up to 12 × 12 by the end of Year 4. The easy patterns come first and doubling links 2, 4 and 8. Schools and countries differ, so follow the order your class uses.
What counts as knowing a table?
Here, a table is marked as mastered when you answer all twelve facts right first time in one round. Your best time for that round is kept, so there is something to beat afterwards.
Why does the drill bring questions back?
Because the facts you miss are the only ones worth more practice. In a round, a missed fact returns at the end until you get it right. In the speed test, facts you miss or answer slowly are drawn more often.
Do I need to press Enter?
No. The answer is accepted the moment it is right, which keeps the rhythm going and works well on a phone number pad.
Keep going
Typing test
Gross and net WPM, accuracy and keystrokes per hour — the figures typing exams use.
Typing lessons
Fifteen short lessons, two new keys at a time, with the keyboard showing which finger goes where.
Practice texts
Type the opening lines of classic books: real sentences, capitals and punctuation.
Weak keys
A drill built from the keys you miss most, worked out from your own tests.